Website powered by

Farming Simulator 22

Excited to share some of the work I've done for Farming Simoulator 2022. I had the chance to work on the trailer at Capsule Studio.
I was mainly in charge of the exterior and vines sequence and was responsible for props building : modeling / texturing/shading/ lighting, rendering and compositing.

That was definitely a lot of fun working on this project at capsule studio. Thanks a lot to them.

Environment modeling, lookdev, lighting, rendering and compositing

Environment modeling, lookdev, lighting, rendering and compositing

BREAKDOWN PROCESS - Environment modeling, lookdev, lighting, rendering and compositing

BREAKDOWN PROCESS - Environment modeling, lookdev, lighting, rendering and compositing

BREAKDOWN - modeling (from the game assets from Giants) and lookdev

BREAKDOWN - modeling (from the game assets from Giants) and lookdev

(Props view) Shot from the trailer

(Props view) Shot from the trailer

Environment modeling, lookdev, lighting, rendering and compositing

Environment modeling, lookdev, lighting, rendering and compositing

Environment modeling, lookdev, lighting, rendering and compositing

Environment modeling, lookdev, lighting, rendering and compositing

BREAKDOWN - modeling (from the game assets from Giants) and lookdev

BREAKDOWN - modeling (from the game assets from Giants) and lookdev

(Props view) Shot from the trailer

(Props view) Shot from the trailer

Environment modeling, lookdev, lighting, rendering and compositing

Environment modeling, lookdev, lighting, rendering and compositing